Meanwhile, in Darkstorm's Domain, the Lord of the Veldt appreciates the new morning. Using the stolen powers, Abraxas turns Merklynn into a berry and then a creeping blorch. Merklynn uses a prison spell to cage the Sun Imp, but Abraxas reverses it, confining Merklynn and stealing his orb. Over in his Shrine, Merklynn's perusal of an abridged spell book is interrupted by Abraxas. Leoric and Feryl get caught up swordfighting with a swordfish, while a sawfish is used to destroy the stall. He uses his powers to control the products on a fishmonger's stall, sending a flying swarm of squid and fish after the general public. What they don't realise is that Mysto is also in town. The next day, Leoric and Feryl are walking the streets of New Valarak.
Is darkstorm viewer encrypted how to#
Without no idea on how to proceed, the group vainly hopes they won't run into the Sun Imps again. The Visionaries give chase again, but as the last sun sets, the Imps transform back into creatures as they hit the shade and disappear into cracks and crevices.
Wiping meringue from his face, Cryotek notices that the Sun Imps are still in the area and are using magic to control the Bearer of Knowledge. The next step is to bake them all into a garlic meringue pie, which the Bearer demonstrates by producing said pies and throwing them at the faces of the Visionaries. The Bearer gives a list of instructions: first collect a rare snorkelberry, then the hair of a orange cat and the tail of a stupid lizard, which enrages Reekon. Arzon cuts short an explanation of each imp's power and asks how to subdue them. The Bearer explains that the Sun Imps live to cause to mischief. Leoric has Arzon summon the Bearer of Knowledge to ask about the Sun Imps.
Is darkstorm viewer encrypted free#
Cindarr pulls Lexor free and places the blame on him. The Visionaries pull themselves from the debris and Darkstorm immediately demands to know why Cindarr summoned his beast in the first place. This allows Thunderjaw to create a rockslide, trapping the Visionaries and allowing the Sun Imps to escape. Mysto holds back and uses his magic to create a thick sheet of ice, tripping the humans up. Abraxas calls together the Sun Imps and the flee the ravine, chased by the Visionaries. Knightmare is grabbed by Witterquick, but he promptly uses his axe to send the Knight to sleep. Gorge turns the ground beneath Lexor, Feryl and Reekon to mud, trapping them. Shaggy uses his magic to make Mortdred's hair grow uncontrollably, binding him up. The mere sight of them drives the Visionaries into fits of laughter. As they cross the threshold and reach sunlight, they transform into armed humanoids, but ones barely knee-high to the humans. The Visionaries rush over to assess the damage, fearing the worst, when a group of small creatures scurry out. Cryotek quickly uses Strength's arrow to negate it, but it's too late, the frontage to the tomb has been broken. Getting nowhere with the group opinion, Lexor turns to Cindarr and manipulates the simple-minded brute into releasing the power of Destruction. Lexor especially is dubious at Merklynn's claims and thinks that he's made up the Sun Imps to stop the Visionaries from finding power that might equal his own, or possibly even a way to bring back the Age of Technology. Grousing all the way, the Visionaries travel to the tomb. Earthquakes have uncovered the tomb and so Merklynn tasks both factions with working together to undo the damage and secure the Sun Imps' prison. He explains that the Sun Imps are magical creatures from the First Age of Magic that caused so much trouble everyone banded together to capture and seal them away. The groups later gather and are praised by Merklynn for their good sense in not opening the tomb, for doing so would have unleashed the feared Sun Imps. As Cravex storms off, Arzon calls after, telling him to have the Darkling Lords meet the Spectral Knights at Merklynn's Shrine. The group votes on whether to open the tomb or not, with only Cravex voting to do so. Cravex is consumed by his innate greed and goes to break in, but Mortdred stops him, worried about the curse. Feryl finds and translates an inscription that threatens to curse anyone opening the tomb, as there are "terrible things" inside. The battle continues at the bottom, with the Darkling Lords setting an ambush, but the fight soon fizzles out when the four Visionaries realise there's an ancient tomb close by. Feryl and Arzon are on the run! Chased by Mortdred and Cravex in the Sky Claw, the two Spectral Knights stumble into a ravine.